Project Daisychain Moderators ([info]daisychainmods) wrote,
@ 2008-08-06 12:50:00
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::feedback::

No roleplaying game is perfect. When Daisychain has a problem or a player has a concern, the mods want to hear about it. Unfortunately we are all human and we miss things, but it’s always been our desire to continually improve the game and make the experience of playing here as good as possible for every player. To that end, you can really help us by giving us feedback about the game. We want to know what ideas are working and what are not, when there is a problem between you and another player that the mods can help mediate, and what can be improved to make playing here (for you or for anyone) more fun.

Ideally, we would love it if every player could bring their concerns to us directly in IM or e-mail, so we can ask questions and discuss with you a solution, or keep you informed about the process of discussing and correcting the problem. If you feel comfortable going that route, please find the mods’ individuals AIM screennames and the mod e-mail below. We would also be happy to provide individual e-mails if requested.

Kia - LeSeptieme
GG - FullArmoredGG
Lynx - lynxgriffin
E-mail - daisychainmods@gmail.com

Be assured that we will be as discreet and confidential as possible. If your concerns are shared with the rest of the game while enacting solutions, they’ll be done so generally and without naming names. Disputes between players will always be handled privately. Your concerns will always be taken seriously; our usual course of action when problems are brought to our attention is to discuss them extensively in mod chat, come up with possible solutions, and implement them. Although the change may not always be obvious or immediate, we’ll do our best to keep you informed about what we are doing in response to your concerns.

We know, however, that not all players are comfortable bringing their concerns directly to the moderators and “outing” themselves. This feedback post is an alternative, with anonymous and screened commenting on. When taking advantage of the anonymous option, please be as specific as possible regarding your concerns; give us all the information you think we’ll need to do something about the problem.

We’ll make every effort to keep anonymous comments in confidence as well. To that end, please also indicate whether you would like a direct response to your anonymous comment (we ask this because we’ll have to unscreen it in order to respond to it, and not all players may want that).

As always, if you have any questions, comments, concerns, or suggestions for the moderators, please IM, e-mail, or use this post. Thank you for your help!



(11 comments) - (Post a new comment)


(Anonymous)
2008-08-06 10:34 pm UTC (link)
it's kind of a good thing you made one of these, else I was almost tempted to make a rpsecret about it.

mod favoritism. you does have.

several people took advantage of the rise in character limit and were accepted with their new people right away. others had applied a week prior to the change and it took them until the day AFTER all of these new applications to get accepted.

maybe it's coincidence, but it's not the first time I've heard of something like this happen. Treat all of your applicants ASAP, not just your buddies, or you'll be losing players.

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[info]daisychainmods
2008-08-08 03:37 pm UTC (link)
I hope you don't mind us unscreening this comment, since you didn't indicate whether or not we should reply.

A couple of things were at work here. One is that, due to our schedules we usually each get to check the e-mail inbox once every two or three days, something like that. Since it takes two mods' stamps to approve an app, some apps end up waiting in the inbox for a few days for two mods to get to them, while others are stamped within a few hours.

With the rise in character limit we knew we'd be getting a lot of apps at once so we were watching the inbox more closely the day of. Regarding the apps in question, there were disputes among the mods about whether to ask for revisions, which we later decided against and passed them through--that was why they were delayed. If there was favoritism present in this situation it was unintentional.

One thing we do know is that we take too long on some apps, particularly when questions about revisions arise. We're sorry about that and we're trying to be more on top of these situations.

Thanks for your feedback!

(Reply to this) (Parent)


(Anonymous)
2008-08-17 04:15 pm UTC (link)
As I believe someone stated on roleplaysecrets a while back, I dislike how posts from characters don't count for Activity Checks. It can be hard to find someone to log with, and sometimes your character just doesn't have anything happening to thread about.
I'm not saying posts in a character journal should count just as much as a activity in the main community but maybe something like... You have to have some kind of activity at least once a week, with a log within the last two?

A direct response is fine.

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[info]daisychainmods
2008-08-18 01:05 am UTC (link)
::nodnod:: We're going to take some time to talk about this in our next meeting, which is scheduled for Wednesday, so we'll have a more detailed answer/decision for you then. Sorry for the wait, and thanks for your feedback!

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[info]daisychainmods
2008-08-21 03:47 am UTC (link)
The mods discussed this question in chat tonight and voted to keep the rule unchanged for the time being.

Although we like to encourage activity on the rpg board at every turn, we are fairly lenient about enforcing this rule. It's not our goal to breathe down people's backs and watch their every moves. The only time we pay attention to players' activity is during the activity checks once a month. As we count activity in the rpg community from the week leading up to the check and the week of the check, having a log within two weeks is basically the norm already. And remember that one and only one tag on the rpg comm is required to count toward checks, not whole threads or anything like that. Many players pull from backdated threads that are still going on, rather than trying to create new ones.

Our biggest concern with counting journals toward activity would be seeing less threads, as one mod mentioned was her experience in a different game that made this rule change. Daisychain is an action-oriented game. Characters directly interacting with one another and the environment is important. Players' subplots often influence our main plots. We would hate to lose that.

If you or any player is ever struggling to find a log during an activity check, we only ask to hear about it. We've excused players from checks for exactly that reason before.

(Reply to this) (Parent)


[info]existasarumor
2008-10-30 09:50 pm UTC (link)
Just a thought, you might wanna update the "Manhattan Island" section, since a lot of the stuff on it is destroyed now :D;

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[info]daisychainmods
2008-12-09 05:21 pm UTC (link)
Long overdue answer to an old bit of feedback, but we've finally done this! Thanks for the reminder.

(Reply to this) (Parent)


[info]mode_edna
2008-12-26 09:19 pm UTC (link)
The Requested Characters and Taken Characters lists are outdated, I'm not sure by how much.

I believe Iroh (Avatar the Last Airbender) has a player now, also Sokka seems ot have been abandoned, and so should probably be taken off that list.

Also, Tobias (Animorphs) is not listed on the Taken Characters roster, though he is mentioned on the mods board as a mysterious hawk.

No rush, no nag, no worry, just thought you might like to know. I understand how those sorts of lists can get out of hand really quickly, especially if you have a shifting roster.

(Reply to this) (Thread)


[info]daisychainmods
2008-12-29 07:02 am UTC (link)
Iroh and Tobias were both dropped and Sokka is still in play. The taken characters list isn't outdated, though we do need to wrangle an update on the requests.

(Reply to this) (Parent)


[info]nomnomcookies
2009-01-20 12:20 am UTC (link)
Couple of things!

I love Daisychain. I love Daisychain a lot. I like how we can freely roam and everything and do our own little miniplots and everything and I love TONS of the people here, but.

But.

That sense of an overall plot stringing us along is kind of shrouded in the clouds. I mean, yeah. We get our graffiti, we get our crab bites, we get our disappearances, Clover throws a fit, etc. But to be honest? It's gradually becoming very repetitive and I only hope that something fresh will slink its way into view.

Additionally, I have a bit of an issue with the crab bites. I like having them done by mod-control. This is awesome. HOWEVER. I honestly wonder what's the point of them if one shake of a magic spell from a healer will completely cure a person of a crab bite. What is the point if we don't have any consequences of a crab bite? What is the point if someone can just be ZOOM HEALED from it? I like the idea well enough, but it seems to serve no point if it can be done away with so quickly. The only times I've really been interested in someone being bitten by a crab has been Dahlia, I think, simply due to Sora having a conflict of morality about it. It was an interesting plot, but after that, it's been kind of the same old same old.

tl;dr, I'm hoping for some refreshing plottin', guys.

(Reply to this) (Thread)


[info]daisychainmods
2009-01-20 02:11 am UTC (link)
Hey Alba, thanks so much for your feedback!

We certainly want to keep things fresh and interesting around here, and we've got some long-term plans for the year and some short-term plans for the next few months that we hope will stir up the status quo a little bit. We of course can't say when these are all going to happen or what they are, but keep your eyes out and hopefully you'll be pleasantly surprised.

We have been making an effort to branch out from just monster encounters and crab bites and we continue to work on implementing new events to raise the players' interest, such as the computer messages, results of the subway adventure, results of the disappearances, etc. The plot is ongoing and we're trying not to reveal too many of our cards at once while still keeping things fresh and interesting; even the small events will help add up to a larger whole. That said, we continue to work on developing new short-term and long-term events and we also welcome suggestions from players, though the more gamewide they become the more picky we get, as we need to make sure they fit into our overarching story.

Thanks again for your feedback!

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