Project Daisychain Moderators ([info]daisychainmods) wrote,
@ 2008-08-06 12:50:00
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::feedback::

No roleplaying game is perfect. When Daisychain has a problem or a player has a concern, the mods want to hear about it. Unfortunately we are all human and we miss things, but it’s always been our desire to continually improve the game and make the experience of playing here as good as possible for every player. To that end, you can really help us by giving us feedback about the game. We want to know what ideas are working and what are not, when there is a problem between you and another player that the mods can help mediate, and what can be improved to make playing here (for you or for anyone) more fun.

Ideally, we would love it if every player could bring their concerns to us directly in IM or e-mail, so we can ask questions and discuss with you a solution, or keep you informed about the process of discussing and correcting the problem. If you feel comfortable going that route, please find the mods’ individuals AIM screennames and the mod e-mail below. We would also be happy to provide individual e-mails if requested.

Kia - LeSeptieme
GG - FullArmoredGG
Lynx - lynxgriffin
E-mail - daisychainmods@gmail.com

Be assured that we will be as discreet and confidential as possible. If your concerns are shared with the rest of the game while enacting solutions, they’ll be done so generally and without naming names. Disputes between players will always be handled privately. Your concerns will always be taken seriously; our usual course of action when problems are brought to our attention is to discuss them extensively in mod chat, come up with possible solutions, and implement them. Although the change may not always be obvious or immediate, we’ll do our best to keep you informed about what we are doing in response to your concerns.

We know, however, that not all players are comfortable bringing their concerns directly to the moderators and “outing” themselves. This feedback post is an alternative, with anonymous and screened commenting on. When taking advantage of the anonymous option, please be as specific as possible regarding your concerns; give us all the information you think we’ll need to do something about the problem.

We’ll make every effort to keep anonymous comments in confidence as well. To that end, please also indicate whether you would like a direct response to your anonymous comment (we ask this because we’ll have to unscreen it in order to respond to it, and not all players may want that).

As always, if you have any questions, comments, concerns, or suggestions for the moderators, please IM, e-mail, or use this post. Thank you for your help!



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[info]daisychainmods
2008-08-21 03:47 am UTC (link)
The mods discussed this question in chat tonight and voted to keep the rule unchanged for the time being.

Although we like to encourage activity on the rpg board at every turn, we are fairly lenient about enforcing this rule. It's not our goal to breathe down people's backs and watch their every moves. The only time we pay attention to players' activity is during the activity checks once a month. As we count activity in the rpg community from the week leading up to the check and the week of the check, having a log within two weeks is basically the norm already. And remember that one and only one tag on the rpg comm is required to count toward checks, not whole threads or anything like that. Many players pull from backdated threads that are still going on, rather than trying to create new ones.

Our biggest concern with counting journals toward activity would be seeing less threads, as one mod mentioned was her experience in a different game that made this rule change. Daisychain is an action-oriented game. Characters directly interacting with one another and the environment is important. Players' subplots often influence our main plots. We would hate to lose that.

If you or any player is ever struggling to find a log during an activity check, we only ask to hear about it. We've excused players from checks for exactly that reason before.

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